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Wilford comes from an extremely meta canon, in which he used to be a main character. It's since become a sprawling ensemble piece that grew a plot some time around 2017. Prior to that, it was a series of unconnected shorts. As characters grew more popular, they started appearing in videos together, with editing tricks to make multiple characters played by the same actor appear on screen together.

Originally, Wilford's sketches started out as a series of meta sketches about horror games being real, with Wilford reporting on the various monsters and goings on. This became the crux of my meta, before he became part of a greater continuity that dropped the game aspect and adopted its own meta. I've largely ignored the retcon that happened, except for its basic structure.

The base "game" in the meta verse I've established for Milliways is Grand Theft Auto, particularly GTA V. Los Santos is kind of in a flux state that uses the V and San Andreas maps, as well as a fan-made map that makes both more geographically and geologically cohesive. I use the maps as a backbone, treating them more as a basic guide than straight fact. Los Santos is more like Los Angeles, in that it's a sprawling hellscape that can take several hours to drive across, with hundreds of little boroughs making up the area. The area Wilford lives in is a blank spot on the GTA V map, somewhere up in the Vinewood Hills.

The day to day meta of the average person is based less on the main release, and more on the way RP servers work, with rules and protocol that make a little more logical, realistic sense, given the environment. Due to people having saves and resets, these laws are somewhat skewed, and police will often look the other way if a person who is fucking around isn't causing undue harm to others. Gangs run rampant, petty crime is normal, and getting run over and surprise stabbed is just a part of life.

The world itself is run on pixie magic. Saves first appeared in an ancient kingdom, where a hero was tasked with rescuing a lost princess. As the pixies could not interfere directly, they granted this hero the ability of extra life so he would be able to correct a path that the world should not have taken. Since then, countless generations later, it is simply how the world works. Other games and game tropes exist in the background, with monsters and mayhem just another part of life. Psychics, monster hunters, and exorcists are perfectly ordinary career paths. There's also a deep skepticism of the paranormal when it's used as an explanation for certain crimes or events, as it's seen as a convenient scapegoat. The police and other agencies will often outright reject the possibility of paranormal forces in what appear to be criminal cases unless all other avenues are exhausted.

People from this world run on typical video game mechanics. They have saves and inventory space, which can vary in size from person to person. Save logs are unique to each individual person. Journals and cell phones are common, but a person can use just about anything to access and manage their saves. Small children usually carry some form of immunity from needing saves, and traditionally kids don't start using saves until they're in high school. Some families may not present it as an option until their kids are out of high school. Saves are managed manually, although the presence of a nearby Public Respawn Point can override existing saves. This can be useful for people who are bad at logging their saves, as they won't have to re-live months just because they stepped off a curb wrong and fell in front of a truck. Nobody seems to know how Respawn Points happen, but it's generally accepted that it has something to do with the pixies. If no Respawn Points are available within a reasonable distance, and the death wasn't worthy of permanence, the person will wake up at the point they last logged a save.

Deaths are generally not worthy of permanence. It's become a cyclical process. Since people do not hold life as a fleeting thing, general attitudes tend toward more reckless behaviour. Because of this, people tend to get themselves killed in stupid ways far too often for any afterlife to keep up with. Deaths are only permanent when they are deemed 'good.' The process by which this is judged is unknown. Deaths which are unavoidable are Event Deaths. Event deaths are those which happen naturally, or where death would be the natural outcome of a series of events. Sometimes non-Event deaths are permanent, and can be avoided by another person opening a previous save and changing the course of action. Event deaths cannot be changed. No person can go back far enough to change the events. A changeable non-event death would be if someone is accidentally killed by another person, and that person opening a previous save and not taking the actions that led to the first person's death. An Event death are those where nothing could be done, or where the person who caused the death has no want or ability to go back to undo the action. Very rarely can an outside individual stop an Event.

There have been a number of temporary and permanent deaths in canon. Some have been temporary through apparent resets, while others were temporary through the use of magic. As of this point in canon, Wilford has had two confirmed deaths (much more, depending on how one of the Slenderman videos is interpreted). Celine has died once, possibly permanently.

Since most of the characters are played by a small group of actors, many of them have the same face. Wilford's PB also plays Mark and Damien, as well as countless side characters. Nichola's PB plays two unnamed characters who both seem to have very similar jobs. Celine's PB is also a makeup artist in another connected series, ironically playing against Mark, Celine's ex-husband in the main storyline. For the purposes of avoiding confusion and getting too meta, I'm choosing to ignoring the fact that three of the main characters look exactly the same. Since Mark and Damien are drawn to look differently in the 'Damien' short, I'm choosing to go with nobody sharing the same face in reality. For simplicity's sake, the District Attorney's imaginary PB for Millicanon is more or less modelled after the man who operated the camera (the character was never shown in any of the episodes, since his entire arc was filmed as the audience's perspective). The only exception to face twins are the Jims, who are canonically an army of news reporting clones.

A collection of the relevant pieces of canon can be found on Wilford's journal, in two separate playlists. Not included are characters who have so far not been included in the main continuity to a point that they impact the plot, though they do show up from time to time.
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It's like having an extra set of pockets that go with you, no matter what you're wearing. Some people's inventories are bigger than others', but they all do the same thing: hold all the junk you can't otherwise hold onto. You know, like how your Elder Scrolls character can carry around 80 pounds of cheese at any given time. It's like that.

Inventory space is nebulous. Almost anything can fit into one's inventory, and depending on the item, multiples can occupy the same slot. Knowing which items stack, and which do not, is a vital part of managing one's inventory and maximising its capacity. As far as Wilford's specific inventory rules go, items as big as a grandfather clock (or someone's grandfather, apparently) can apparently fit into one's inventory.

The mechanics of the inventory are just as mind-bendingly, reality-alteringly weird as they are in any game. For all intents and purposes, items moved in and out of one's inventory pop in and out of existence with no warning. In the blink of an eye, suddenly that wheel of cheese is a giagantic sword that could not have possibly be hidden anywhere on the person holding it.

Wilford has three slots, plus a permanent savelog slot. Nothing else can be placed in this slot that isn't his savelog. In his free slots, he's guaranteed to be carrying at least one weapon at any time. He has a .44 Magnum revolver, a two-shot .22 Derringer, and a switchblade knife. As ammo stacks, he never seems to run out of it for either gun, even when he's having a shootout with cops, with a gun with a two-round capacity.

Anything in Wilford's inventory is only accessible by him. Though, it may be looted upon his death, by someone who has inventory access.
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Wilford undergoes quite a few character re-designs in his canon, but for now, he's got his Phone Guy interview look. He's a few inches shy of six feet tall, and seems a bit soft around the middle (though fannon suggests that he's a bit more in shape than he appears, given the shape his actor is in. It's fanon I will probably abide by, because it amuses me). The first thing anyone notices about him, however, is his moustache. For one thing, the handlebar look is a bit of an outdated style, outside of hipsters and re-enactors. It's also pink. Not a bright pink, but a softer, lighter pink, like his username implies.

It's also (for now) the only pink hair anywhere on his body. The perma-scruff on his face is black, just like the hair on top of his head. And the hair on his head is a scruffy, uncut mess that somehow works. It's too short to be intentionally long, and too long to be stylish. Exactly the sort of cut you'd see on a man who's far too busy to worry about things like haircuts.

Aside from his moustache, there's nothing particularly identifying about Wilford. When he's dressed for work, he wears a very understated wardrobe, with a lot of tans and beiges and greys (except for the pink bowtie, which matches his moustache almost perfectly). When he's not dressed for work, he's a jeans and casual shirt kind of guy. He wears stylish square, half-rim glasses, and occasionally he'll wear a watch, but he has no other jewellery or adornments.

Wilford is Korean (though he was born and raised in America), and has a very expressive face. He moves his mouth entirely too much when he talks, a bit like a snake adjusting its jaw, and talks very loudly. He may seem like he's shouting, but he's not. You'll know when he's shouting. There are a lot of !!! and allcaps when he's shouting. He's just a very excitable dude.

He's a bit more robust than the average human. He could probably walk off being run over by a car, but a swarm of alien zombies would definitely take him down (and his secret weakness is, of all things, bullets). But while he's got a lot of HP, he's not much stronger than the average human. He packs a mean punch, and it'll hurt, but he's not going to kill anybody with one hit.

Despite all that he's been through, Wilford doesn't have many scars. Most of the things that would have left scars either killed him outright, or he reloaded from, undoing the damage. Anything he does survive, and doesn't reload from may leave permanent marks. (Note: While Wilford's actor does have a belly full of surgical scars, for the time being, Wilford does not. I don't see this changing, unless for some reason, a new sketch is released where Wilford has no shirt on. Which, to be fair, wouldn't surprise me all that much, but at the same time, I don't see it happening.)

In the future, he'll cycle through some of his different appearance changes. When that happens, this post will be updated to reflect that. 
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The thing about being able to save one's progress is that it isn't just a fix-all for every little problem. It's hard, if not impossible, to enforce how saves are used, but most people are taught, and adhere to a certain etiquette when it comes to saves.



  1. Save often. Every day is probably excessive, but keeping a schedule is a good idea. Saving after something big happens is also wise.

  2. Saves aren't for re-taking a test or avoiding getting chewed out for being late to work. But nobody's going to know if you do these things, unless...

  3. Don't repeatedly reload the same save. People do notice reload loops, even if they can't tell when the reload is happening. They may not be able to remember sitting hunched over a keyboard for six hours, but their back will.

  4. Reloading old saves is vulgar. If you've done something so tremendously bad that you need to go back five saves to fix it, you should pay the consequences of your actions.

  5. Keep your saves safe. Keep your save log stored in your inventory if you can, and don't let anyone else touch them

  6. Do not, under any circumstances, interfere or tamper with someone else's saves. You will go to prison forever, and it will not be fun.



Wilford may not be the most morally upright person out there, but these rules, he takes seriously. Not even when he got caught in bed with his editor's wife, did he go back. He saw that entire disaster through right to the bitter end, even if it did break him in more ways than one. #6 is so inconceivable, he can't imagine anyone actually doing that (though he does keep his save log in his inventory all the same). But save scumming? That's the worst. Even Wilford, with all that he's done, regards save scumming as the lowest of the low.

Occasionally, Events will occur. Once an Event occurs, it cannot be undone, even upon resetting. Even resetting and attempting to change the course of events leading up to the Event will only result in a different cause to the same outcome. Death is eventually inevitable for everyone. Most people have unlimited saves that can recover from almost anything, but there are rare instances where a person might have a limited number of deaths before it finally sticks. Permanent death isn't exactly rare. It's just that people tend to die more often than they usually would.


Wilford keeps his savelog in a weather-worn black Midori journal, which occupies a permanent slot in his inventory. He takes it only to manage his saves. Anyone who tries to touch it will be introduced to the back of his hand.

Wilford's reloads will only affect him and his world. He cannot reload to change anything that happens in-bar, nor will anyone in-bar lose any memories when he does reload. Nor can he create or access any saves while in Milliways. As he retains all memories when he resets, it will be as if nothing even happened. Almost. He'll probably be incredibly grumpy, since he tends to only reset when he's killed.
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Wilford has a dog, which he doesn't care enough about to have bothered naming. Typically, it is just Dog, or the Dog, but other loving nicknames like Bonehead or Buster may also be used. It doesn't matter what you call the dog, because it probably won't come when you call it anyway.

The dog was a stray before Wilford had it forced on him through a combination of brute force and unsubtle manipulation. He now keeps it entirely out of spite, which grows stronger every time someone even seems to imply that he's a terrible dog owner who doesn't stand a chance at keeping the dog alive.

Appearance:

- As of March 2017 -

The dog is a red and white Ibizan hound. I could not find a picture of one that I liked, where the dog was not being choked out by its collar for some stupid kennel club portrait, so refer to the drawing below. Most notable about the dog is the white saddle patch over his hips. He has a pink nose, with paw pads of a similar colour, and amber-yellow eyes. He also has a triangular notch missing from his left ear, and his tongue tends to stick out a bit, thanks to some missing front teeth on his bottom row. The breed is skinny to begin with, but he's a bit bonier than he should be right now, owing to being a stray for so long.

He has some mange scarring on his neck and left shoulder that at this point, will probably never properly heal. His hair has never grown back properly in this area, making him look a little worse-off than he is.

He wears a heavy, black leather collar with only the most basic of tags attached - a vax record, and a registration number. Nothing on his tags or collar gives any indication of his name or who he belongs to. There's also a bright orange tag with the words DO NOT FEED written in sharpie.

--- The dog currently lives with Sherlock and Jim in Los Santos, and is no longer living in the bar.


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