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It's like having an extra set of pockets that go with you, no matter what you're wearing. Some people's inventories are bigger than others', but they all do the same thing: hold all the junk you can't otherwise hold onto. You know, like how your Elder Scrolls character can carry around 80 pounds of cheese at any given time. It's like that.

Inventory space is nebulous. Almost anything can fit into one's inventory, and depending on the item, multiples can occupy the same slot. Knowing which items stack, and which do not, is a vital part of managing one's inventory and maximising its capacity. As far as Wilford's specific inventory rules go, items as big as a grandfather clock (or someone's grandfather, apparently) can apparently fit into one's inventory.

The mechanics of the inventory are just as mind-bendingly, reality-alteringly weird as they are in any game. For all intents and purposes, items moved in and out of one's inventory pop in and out of existence with no warning. In the blink of an eye, suddenly that wheel of cheese is a giagantic sword that could not have possibly be hidden anywhere on the person holding it.

Wilford has three slots, plus a permanent savelog slot. Nothing else can be placed in this slot that isn't his savelog. In his free slots, he's guaranteed to be carrying at least one weapon at any time. He has a .44 Magnum revolver, a two-shot .22 Derringer, and a switchblade knife. As ammo stacks, he never seems to run out of it for either gun, even when he's having a shootout with cops, with a gun with a two-round capacity.

Anything in Wilford's inventory is only accessible by him. Though, it may be looted upon his death, by someone who has inventory access.
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Wilford undergoes quite a few character re-designs in his canon, but for now, he's got his Phone Guy interview look. He's a few inches shy of six feet tall, and seems a bit soft around the middle (though fannon suggests that he's a bit more in shape than he appears, given the shape his actor is in. It's fanon I will probably abide by, because it amuses me). The first thing anyone notices about him, however, is his moustache. For one thing, the handlebar look is a bit of an outdated style, outside of hipsters and re-enactors. It's also pink. Not a bright pink, but a softer, lighter pink, like his username implies.

It's also (for now) the only pink hair anywhere on his body. The perma-scruff on his face is black, just like the hair on top of his head. And the hair on his head is a scruffy, uncut mess that somehow works. It's too short to be intentionally long, and too long to be stylish. Exactly the sort of cut you'd see on a man who's far too busy to worry about things like haircuts.

Aside from his moustache, there's nothing particularly identifying about Wilford. When he's dressed for work, he wears a very understated wardrobe, with a lot of tans and beiges and greys (except for the pink bowtie, which matches his moustache almost perfectly). When he's not dressed for work, he's a jeans and casual shirt kind of guy. He wears stylish square, half-rim glasses, and occasionally he'll wear a watch, but he has no other jewellery or adornments.

Wilford is Korean (though he was born and raised in America), and has a very expressive face. He moves his mouth entirely too much when he talks, a bit like a snake adjusting its jaw, and talks very loudly. He may seem like he's shouting, but he's not. You'll know when he's shouting. There are a lot of !!! and allcaps when he's shouting. He's just a very excitable dude.

He's a bit more robust than the average human. He could probably walk off being run over by a car, but a swarm of alien zombies would definitely take him down (and his secret weakness is, of all things, bullets). But while he's got a lot of HP, he's not much stronger than the average human. He packs a mean punch, and it'll hurt, but he's not going to kill anybody with one hit.

Despite all that he's been through, Wilford doesn't have many scars. Most of the things that would have left scars either killed him outright, or he reloaded from, undoing the damage. Anything he does survive, and doesn't reload from may leave permanent marks. (Note: While Wilford's actor does have a belly full of surgical scars, for the time being, Wilford does not. I don't see this changing, unless for some reason, a new sketch is released where Wilford has no shirt on. Which, to be fair, wouldn't surprise me all that much, but at the same time, I don't see it happening.)

In the future, he'll cycle through some of his different appearance changes. When that happens, this post will be updated to reflect that. 
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The thing about being able to save one's progress is that it isn't just a fix-all for every little problem. It's hard, if not impossible, to enforce how saves are used, but most people are taught, and adhere to a certain etiquette when it comes to saves.



  1. Save often. Every day is probably excessive, but keeping a schedule is a good idea. Saving after something big happens is also wise.

  2. Saves aren't for re-taking a test or avoiding getting chewed out for being late to work. But nobody's going to know if you do these things, unless...

  3. Don't repeatedly reload the same save. People do notice reload loops, even if they can't tell when the reload is happening. They may not be able to remember sitting hunched over a keyboard for six hours, but their back will.

  4. Reloading old saves is vulgar. If you've done something so tremendously bad that you need to go back five saves to fix it, you should pay the consequences of your actions.

  5. Keep your saves safe. Keep your save log stored in your inventory if you can, and don't let anyone else touch them

  6. Do not, under any circumstances, interfere or tamper with someone else's saves. You will go to prison forever, and it will not be fun.



Wilford may not be the most morally upright person out there, but these rules, he takes seriously. Not even when he got caught in bed with his editor's wife, did he go back. He saw that entire disaster through right to the bitter end, even if it did break him in more ways than one. #6 is so inconceivable, he can't imagine anyone actually doing that (though he does keep his save log in his inventory all the same). But save scumming? That's the worst. Even Wilford, with all that he's done, regards save scumming as the lowest of the low.

Occasionally, Events will occur. Once an Event occurs, it cannot be undone, even upon resetting. Even resetting and attempting to change the course of events leading up to the Event will only result in a different cause to the same outcome. Death is eventually inevitable for everyone. Most people have unlimited saves that can recover from almost anything, but there are rare instances where a person might have a limited number of deaths before it finally sticks. Permanent death isn't exactly rare. It's just that people tend to die more often than they usually would.


Wilford keeps his savelog in a weather-worn black Midori journal, which occupies a permanent slot in his inventory. He takes it only to manage his saves. Anyone who tries to touch it will be introduced to the back of his hand.

Wilford's reloads will only affect him and his world. He cannot reload to change anything that happens in-bar, nor will anyone in-bar lose any memories when he does reload. Nor can he create or access any saves while in Milliways. As he retains all memories when he resets, it will be as if nothing even happened. Almost. He'll probably be incredibly grumpy, since he tends to only reset when he's killed.

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