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Wilford Warfstache ([personal profile] cottoncandypink) wrote2016-07-29 01:04 am

Rules for Saves

The thing about being able to save one's progress is that it isn't just a fix-all for every little problem. It's hard, if not impossible, to enforce how saves are used, but most people are taught, and adhere to a certain etiquette when it comes to saves.



  1. Save often. Every day is probably excessive, but keeping a schedule is a good idea. Saving after something big happens is also wise.

  2. Saves aren't for re-taking a test or avoiding getting chewed out for being late to work. But nobody's going to know if you do these things, unless...

  3. Don't repeatedly reload the same save. People do notice reload loops, even if they can't tell when the reload is happening. They may not be able to remember sitting hunched over a keyboard for six hours, but their back will.

  4. Reloading old saves is vulgar. If you've done something so tremendously bad that you need to go back five saves to fix it, you should pay the consequences of your actions.

  5. Keep your saves safe. Keep your save log stored in your inventory if you can, and don't let anyone else touch them

  6. Do not, under any circumstances, interfere or tamper with someone else's saves. You will go to prison forever, and it will not be fun.



Wilford may not be the most morally upright person out there, but these rules, he takes seriously. Not even when he got caught in bed with his editor's wife, did he go back. He saw that entire disaster through right to the bitter end, even if it did break him in more ways than one. #6 is so inconceivable, he can't imagine anyone actually doing that (though he does keep his save log in his inventory all the same). But save scumming? That's the worst. Even Wilford, with all that he's done, regards save scumming as the lowest of the low.

Occasionally, Events will occur. Once an Event occurs, it cannot be undone, even upon resetting. Even resetting and attempting to change the course of events leading up to the Event will only result in a different cause to the same outcome. Death is eventually inevitable for everyone. Most people have unlimited saves that can recover from almost anything, but there are rare instances where a person might have a limited number of deaths before it finally sticks. Permanent death isn't exactly rare. It's just that people tend to die more often than they usually would.


Wilford keeps his savelog in a weather-worn black Midori journal, which occupies a permanent slot in his inventory. He takes it only to manage his saves. Anyone who tries to touch it will be introduced to the back of his hand.

Wilford's reloads will only affect him and his world. He cannot reload to change anything that happens in-bar, nor will anyone in-bar lose any memories when he does reload. Nor can he create or access any saves while in Milliways. As he retains all memories when he resets, it will be as if nothing even happened. Almost. He'll probably be incredibly grumpy, since he tends to only reset when he's killed.